söndag 2 juni 2013

Remaking Luna from Scratch

(WIP/Learning) In the process of building up Luna from scratch. Mind the lack of texturing makes her look creepy ;)

The old mesh was broken due to lack of knowledge when modelling...Optimizing too late, not knowing how to do seams etc etc etc...

This time - easier to UV-map, all visible areas are quads (almost). And - nostrils, eyelids and proper eyeballs. Good-to-have things.

Going to bake down this to a normal map later. The higher-order bump map painting is still a todo though - mainly some ridges/structure/noise on the lips, maybe some noise in the facial skin.

Surprisingly, the hair fared particularly well with catmull-clark subdivision. Going to bake that too... (it's very low-res) The bangs crawl upwards when subdividing however, so I have to extend them 10% or so. Also left to do.

This (the head) is about 2k vertices... Not terribly well optimized, but should do; after all the mesh grinding thread only consumes about 20% CPU so I think I can throw some more at it... Or I'll just optimize it down later.

Face will be the most high-res area, so body should hopefully only be about 3k vertices.
(The extra stuff and hair are not counted in this total as they're not deformed by the armature.)


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